Insights

What’s a Headless CMS?

A Content Management System (CMS) is an online platform that helps with organising and displaying documents, blogs, wikis, or even websites. CMSs deliver most of the web content through browsers but now there’s pressure to deliver more than just html pages.

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Developers: Why easter eggs in your build?

The process of adding Easter eggs inside projects is about creating informal inside jokes very well hidden, which aren’t usually revealed to clients or users. Most often, those do find about them by themselves after doing unexpected actions on the application, such as going through fake walls, series of key presses, opening the application at a specific location and/or time, etc.

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How to design intuitive UX for Augmented Reality Applications

The AR (Augmented Reality) technology is constantly improving with a host of new technologies like big data, machine-learning, IOT, Artificial intelligence, etc. The digital experience has been radically transformed by coalescing the physical and digital worlds, where the user interface has extended beyond the screen with a flexible immersion level.

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Appearition Enterprise Jam #1

Last month, we had decided to start an enterprise App/Game Jam internally. The concept behind a jam is to run a 48h straight event with the objective to create a prototype by the end of it, allowing as much freedom as possible to a given team while they respond to a given theme.

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Why content is key for AR platforms

Content in the context of Augmented Reality (AR), is defined as the presentation of existing information in a format applicable to the current world-view. This takes the form of visual and/or audio but can also take on other sensory formats such as touch or even smell.

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Register your Interest for our Unity SDK Beta Test Program

Appearition is looking to recruit about 50 people to a closed, private group of beta testers to help in early builds of software for the EMS Enterprise Unity SDK. Eligible users would need to, be active in the Unity developer community, be willing to give feedback, and also sign a non-disclosure agreement.

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Designing for a difference – Part 2

Consistency is the key to branding. We drive the end user to build a perception of our brand through design. If there is a disconnect in a medium or between digital and physical communication or design, the ability to identify our brand is lost.

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Designing for a difference

Design crisps down and presents what we want to convey aesthetically. It communicates ideas that inspire, inform, or captivates consumers. A brand or an advertisement is just another name till you design a logo and a tagline to go with it. From selling products to services, designs, their colours, shapes are what defines and differentiates one from the other. Brand recall happens because of design.

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