We’ve come a long way from television broadcasts of sporting events where inclement weather, bad lighting or overexposure often resulted in dull, poor quality images. We now enjoy crisp, crystal clear footage of our favourite sporting events, on demand, in high definition.
With innovations in technology, the viewing experience of watching a sports broadcast is becoming increasingly just that, an experience.
The recent Rio Olympics was one such example. Not only was it broadcast in high definition (HD), some events were broadcast in the latest 8k Ultra high definition.
But more than clear images, the adoption of Virtual Reality (VR), Augmented Reality (AR) and 360 degree imagery is what really set this olympics apart.
Significant portions of the Rio Olympics were broadcast in HD in VR. From the opening and closing ceremonies, to selected events such as track and field, beach volleyball and gymnastics, approximately 85 hours of VR footage from Rio was made available for viewing.
Specially developed, custom-made cameras were rolled out specifically to capture this footage in all its glorious, ultra high-definition. Using compatible headsets and their mobile phones, for the first time, viewers could enjoy and experience portions of the Olympics, as if they were there.
No longer was the opening ceremony something to watch from one point of view on a screen. With a VR headset, your entire visual field became the screen, and the ceremony was not just in front of you, but behind and to the sides. It’s almost like you were there. And this is exactly what Production Manager for Olympic Broadcasting Services, Karen Mullins, wanted from this unprecedented method of sports broadcasting.
“VR is not about viewing in a traditional sense,” said Mullins. I’s about an ‘experience’ and we always tend to describe it as that, rather than as coverage.”
And what an experience it was. To watch the world’s top athletes go for gold on a flat screen is one thing. But to experience it as it happens around you, while in the comfort of your living room, is quite another. Even for those without compatible headsets, numerous providers had uploaded 360 degree videos of Olympic teasers, events and interviews on YouTube.
All one needed was to cue up a video and use a mouse pointer to scroll around for a complete 360 degree view. Even without a headset or VR goggles, it’s quite an arresting visual experience.
But technological innovations at the Olympics didn’t stop at virtual reality. A host of studios and companies employed heavy use of augmented reality in their presentation.
AR graphics seemed to dominate televised broadcasts of the Olympics. From simple graphics of data and stats, to touchscreen tables in front of TV presenters where Olympic basketball events appeared to be played out live and in miniature.
There was even a memorable 3D capture of sprinter Usain Bolt, who seemed to came alive in the studio, right next to TV presenters.
The Olympics were a notable testing ground for these new technologies, but it didn’t stop at just broadcasting.
The events themselves utilized a host of technological improvements, such as underwater lap counters, video referees for certain sports, real time GPS tracking for canoe sprints and rowing (to name a few).
There were also drones streaming images live from stadiums.
All things considered, “watching” a sports broadcast, in the traditional sense, might soon be a relic of the past. Increasingly, with technological advancements in VR and AR technology, sports broadcasts are becoming things to experience more than just watch.
The recent Olympics were most likely just a taster, a testing ground that showed us what was possible – that being a passive viewer is giving way to being an active spectator.
You no longer have to view a sporting event, you can virtually be there, look around and experience the action unfold around you, in dazzling 360-degree perfection.
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